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Two worlds ii pet class
Two worlds ii pet class






two worlds ii pet class

We spend the most time with Nimbus, the younger counterpart to grim and grizzled Rohan, and every minute of it is a blast.ĭestiny 2 has no shortage of grizzled, stoic men and haunted, traumatized women. There are always two of them, and they only live for 10 years, a consequence of the heavy nano-augmentation they undergo when they volunteer to become Cloudstriders. Let’s talk about Rohan and Nimbus, the Cloudstriders, the protectors of Neomuna. I appreciate that. I just wish there was a less hand-wavey explanation for how and why we stumbled into this hidden city in space. Neomuna environments have a lot more to explore up on top of things than other areas do. It has the faintest echoes of Halo: ODST-the streets lit by neon and gunfire, the moody synth-noir soundtrack, and the feeling of being a small, maybe inconsequential part of a larger conflict. There’s a refreshing sense of verticality. In the first few firefights, it was clear this was a different sort of environment than we’ve seen before. We’re here in the new place, and the new place is sick.

two worlds ii pet class

We’re just never given a great reason for why we’re going to Neptune, other than that’s where Calus and our moody uncle Osiris are going.Īfter that rocky segue, I got dumped onto the neon-soaked streets of the hypermetropolis Neomuna and things picked up again. It's because that’s where the story is for the Lightfall campaign: I’ve seen the trailers, I’ve read the hints squirreled away in the lore entries we’ve gotten over the past few seasons, I know the score. As a Destiny 2 player, I know why we’re going to Neptune.

#TWO WORLDS II PET CLASS WINDOWS#

We’re on Calus’ big spaceship, looking out the windows as the Witness and the real fight zoom away in the other direction. To be honest, it kills the momentum those first few moments give us. But now he’s back, and he’s being bullied by the Space Devil.

two worlds ii pet class

We end up getting swept away to Neptune, where there’s a hidden city called Neomuna, and our new job is to chase after Emperor Calus-who we already fought like a million seasons ago. We’re geared up and ready to go, soaring into the fight on the wings of our jumpship-and then we’re sidelined. The Witness has been everywhere, just out of reach, making all kinds of trouble like Carmen Sandiego with a cooler hat. It’s been several seasons in the making, and the game’s been hinting at it ever since the last expansion, The Witch Queen. There’s this big battle happening in the skies above Earth. That’s where the narrative trouble starts. Something happens and then we’re headed to Neptune, chasing after a newly empowered Emperor Calus-a frenemy from a few seasons ago who is now in service to the Witness. The heroes we know and love are engaged in a pitched battle with the forces of the Witness-an ancient being of terrible power hell-bent on doing something spooky to our Friendly Neighborhood Space Orb. Black pyramids spread across the darkness of space like obsidian knives speeding toward the Traveler’s heart.








Two worlds ii pet class